Tuesday, March 3, 2015

A Handful of Good Chrome Tips for Teachers

March 3, 2015
Chrome is a powerful web browser to use for navigating the net. It is also popular among the education community as is evident from the huge interaction we receive each time we write about it. Chrome has a wide range of interesting features that make it ideal for educational uses. One of these features is third party extensions.There are some really useful educational extensions you and your students can use on Chrome to perform a number of things from saving numerous tabs in a single page to annotating and editing screenshots. Check out this page for some of our recommendations for Chrome educational extensions. You can also check Chrome Help section for more resources and guides on everything related to Chrome.

We are also sharing with you this list of video tutorials covering some handy tips on how to use different features on Chrome. Check them out below:

1- Translating web pages in Chrome


2- Using Chrome's Incognito mode


3- Using Chrome on different devices


4-Three tips for spotting malware


5- Chrome's settings, your way


6- Keeping Chrome updated


7- Clear cache and cookies in Google Chrome


Monday, March 2, 2015

A Wonderful Google Drive Tool to Insert Different Accents in Your Docs

March 3, 2015
Easy Accents is definitely a must have Google Docs add-on for students, teachers, educators and anyone else who write using different language formats. Easy  Accents enables you to easily insert accents for different languages directly into your Google Doc. The add-on supports a wide variety of accents that include: Esperanto Finnish, French, German, Hungarian, Icelandic, Maori, Portugu�s, S�mi, Spanish to mention a few. And only recently Easy Accents added a new feature that lets you insert capital accents in your docs.


To start using Easy Accent, you need to install it from this page. After granting it permission to access your Google Docs, you simply click on �Add-ons� and select �Easy Accents� and then click the language you want to use. Accents of that language will be displayed on the sidebar of your Google doc from which you can directly insert them into your paper. Watch the video below, created by Greg Lawrence, to see this add-on in action.


Excellent Templates to Use with Newsletters, PowerPoint, and Word Documents

March 3, 2015
A few weeks ago, we shared with you two video tutorials to help you set up your classroom newsletter  and today we are introducing you to this excellent resource of templates to use not only for your newsletters but also for your PopwerPoint presentations, charts and diagrams, PowerPoint maps, Word templates, vector clip art, business cards, and brochure templates.

Powered  Templates is one of the most popular providers of professionally made templates that you can use for a variety of purposes. While some of these templates are not free, there are, however, over 40.000 free templates to choose from. The templates offered by Powered Template are arranged into different categories. Use the left hand bar to search for free templates in each category. To download any of the templates you will have to register with the site. Registration is free.

Here are some free template categories we picked out for you:



1- Free PowerPoint Templates
This section includes some of good free PowerPoint templates.

2- Word Templates
This section features free Word templates.

3- Print Designs
This one features  templates to use for creating brochures, posters, flyers, posters, business cards, and many more

4- Free Newsletter Templates
This page contains some interesting free templates to use for your newsletters.

7 Great Chrome Apps to Help Students Become Better Googlers

March 2, 2015
Here is what we have been working on over the last weekend. This is a list of some excellent Chrome tools to enhance your 'Googling' experience. From extensions allowing you to conduct a quick Google image search to add-ons that help you find what you are searching for in a  faster and easier way, the list comprises some of the best tools recommended by Google and other Third party developers. The purpose is to empower students with the necessary know-how to take their Google experience to the next level and also to enable them to become  digital savvy netizens.

1- Search by Image

This is a really wonderful tool that you can use to quickly find information about any image you come across online. Once the add-on is installed, you simply right click on any image and select �Search Google with this image� and you will be able to access results about  �that image, and similar images, appear on the web. You can see webpages that contain that image, or find the same image in different sizes or resolutions.�

2- Highlight to Search


This is an add-on that makes it super easy to search for information using any keyword in a web page. You simply highlight the word and a magnifying glass will be displayed under it. Clicking on it will enable you to search Google for that word.

3- Google Similar Pages


Students can use this tool to search for pages that talk about similar topics.When you click the Similar Pages button, your browser will send a search query to Google to see if there are any similar pages for the page you are viewing.

4- Google Quick Scroll


Google Quick Scroll is a browser extension that helps you find what you are searching for faster.After you click on a Google search result, Quick Scroll may appear on the bottom-right corner of the page, showing one or more bits of text from the page that are relevant to your query. Clicking on the text will take you to that part of the page.

5- Personal Blocklist



This add-on allows you to blocks domains/hosts from appearing in your Google search results.The personal blocklist extension will transmit to Google the patterns that you choose to block. When you choose to block or unblock a pattern, the extension will also transmit to Google the URL of the web page on which the blocked or unblocked search results are displayed.

6- Maps Galaxy

With MapsGalaxy, you can access FREE maps, quick directions, traffic reports and more -- all with one click.  Go anywhere with FREE maps and directions.

7- Google Dictionary


Google Dictionary is a must have app for all language learners. This app makes it super easy to view word definitions as you browse the web. Simply highlight or double click the word you want to define, and a pop-up bubble will be displayed with the complete definition of that term. I also allows you to store the history of words you have looked up so you can practice them later.

Sunday, March 1, 2015

Professionally Designed Templates to Use in Google Docs and Sheets

March 2, 2015
Template Gallery is a useful Google Doc add-on for teachers and students. It provides you with a variety of professionally designed templates for your documents and spreadsheets. Most of these templates are not available in Google Drive�s public gallery. Examples of the templates provided by this add-on include: calendars, schedules, invoices, time sheets, budgeting tools, letters, resumes, financial calculators, and more.


To use Template Gallery, you need to install the extension from this page. Once installed you can then browse through the gallery.�When you find a template you want to use, click on the Copy to Google Drive button and the add-on will save a copy of the template into the root folder of your Google Drive.�

Saturday, February 28, 2015

14 Great Books on The Importance of Video Games in 21st Century Learning

February 28, 2015
Gaming is a growing trend in the 21st century learning paradigm and you don't need to look hard to see the evidence. Digital and video games  take up a big part of the lives of our digital natives, and of course, as is the case with every 'new technology' doubtful and cynical voices are the first to be heard.  When writing was first invented  some 6 thousands years ago, people were very critical of the new invention. In Phaedrus, for instance,  the popular Greek philosopher, Plato  expresses serious reservations  about writing. He viewed it  "as a mechanical, inhuman way of processing knowledge, unresponsive to questions and destructive of memory."(Orality and Literacy, Kindle location. 891). The same criticism and initial rejection were levelled against other inventions that transformed humanity (e.g invention of telephone, radio, TV, and Internet).


The argument here is that everything has an inherent polarity of negative and positive  aspects and it behoves us to foreground the positive aspects and make the best of them while also devising strategies to deal with the negative sides. The same with digital and video gaming, their advantages greatly outweigh their disadvantages. If you doubt it, here is a set of some really wonderful books that shed more light on the importance of video games and how they help kids in their learning.

1- What Video Games Have to Teach Us About Learning and Literacy, by James Paul Gee
�James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games.�

2- Reality Is Broken: Why Games Make Us Better and How They Can Change the World, by Jane McGonigal


�In this groundbreaking book, Jane shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds.�

3- Fun: Inc: Why Gaming Will Dominate the Twenty-First Century, by Tom Chatfield


�Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read. The sheer pervasiveness of game experience�99 per cent of teenage boys and 94 per cent of teenage girls having played a video game�means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.� (Independent [London])

4- Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, by James Paul Gee
�This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people�s differential experiences of learning in gaming and schooling respectively.�

5- Don't Bother Me Mom--I'm Learning, by Marc Prensky


�Marc Prensky presents the case�profoundly counter-cultural but true nevertheless�that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions.�

6- The Ecology of Games: Connecting Youth, Games, and Learning, by Katie Salen Tekinba


�This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow.�

7- Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire
� This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.�

8- Games, Learning, and Society: Learning and Meaning in the Digital Age, by Constance Steinkuehler (Editor), Kurt Squire Ph.D. (Editor), Sasha Barab Ph.D. (Editor)

�This volume is the first reader on videogames and learning of its kind. Covering game design, game culture, and games as 21st century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers, and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, and others�

9- How to Do Things with Videogames, by Ian Bogost


�Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.�

10- Digital Games and Learning: Research and Theory, by Nicola Whitton


�Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail.�

11- Gaming Lives in the Twenty-First Century: Literate Connections, by Gail E. Hawisher (Editor), Cynthia L. Selfe (Editor)
�Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.�

12- Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter, by Steven Johnson 
� In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day�from Lord of the Rings to Grand Theft Auto to The Simpsons�has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper.�

13- Gamify: How Gamification Motivates People to Do Extraordinary Things, by Brian Burke


�Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. �

14- The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. By Karl M. Kapp


�"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples." �Anders Gronstedt, president, Gronstedt Group�.

7 Ways Video Games Enhance Learning

February 28, 2015
If anything, video gaming provides researchers and cognitive scientists with a huge repository of raw data on the dynamics of learning. Watching and analyzing how people play games reveal a great deal on the process of learning. More than that, even the internal mechanisms of games and the way they are designed can also tell a lot about how learning works. In his classic book �What Video Games Have to Teach Us about Learning and Literacy�, James Gee talks about a wide range of learning principles incorporated in video games which make these games  a real hit when they come out to the public. Gee argues that  in order for a game to sell well especially within a  highly competitive gaming market, game designers are forced to conceptualize innovative and creative ways to make their games more engaging and compelling.



Along similar lines , gaming theorist, Tom Hatfield (author of the popular book/; Why Gaming Will Dominate the Twenty-First Century) contends that successful video games include 7 learning principles that we can extract and apply in other sectors such as business and education. These principle are :

1- Experiencing bars measuring progress
2- Multiple long and short term aims
3- Rewards for effort
4- Rapid, frequent and clear feedback
5- An element of uncertainty
6- Windows of enhanced attention
7- Other people ( collective and collaborative work)

Watch the TED talk below to learn more about each of these learning principles. Enjoy



Photo by: Lifehacker